2016-04-02 Pen-and-paper role playing: A heavily optimised cleric build

There are different flavours of pen-and-paper role playing games:
from imaginative interactive storytelling, to tactical optimisation board gaming.
I have been playing different kinds, and now I am joining some old friends,
in a tactical/optimised game.
It is fun to create the character, and thus here is the design of mine:

The setup: rules are pathfinder, character level 2,
ability points buy, no summons, non-core rules and races.
(one of the other players is playing a dragon…).

For the group and campaign, a somewhat chaotic/shady
cleric-like character would make good sense,
– and I feel a bit towards a trickster mood … –
so the race will be a Svirfneblin (deep gnome, stoneseer).
The build will be dex-oriented, with str and as dump stats.

The traits of the character will be:

  • Second chance– allows re-roll of a save per day, which will probably be useful..
  • Clever wordplay – use int instead of cha for dimplomacy
  • Heirloom weapon – scimitar – which will be used for the dervish dance, and thus hit hard in spite of no strength
  • Drawback: Umbral Unmasking, – distorted shadow…

My long-term plan for level-progression is:

The character on level 2 looks like this:

  • Ability scores
    • Str: 6 from 8 – 2(race)
    • Dex: 24 from 17 + 2(race) +5(ascetic mind body)
    • Con: 14
    • Int: 14
    • Wis: 20 from 18 + 2(race)
    • Cha: 5 from 9 – 4(race)
  • HP: 10 + 1d8 +lvl*2(con) + lvl(toughness)
  • AC: 25 from 10 + 7(dex) + 5(wis) + 1(size) + 2(race)
  • CMD: 22 from 10 + 1 – 2(str) + 7(dex) – 1(size) + 2(race-dodge-bonus) + 5(ascetic-wis)
  • CMB: -2 from 1 – 2 – 1
  • Saves: 8/11/9 from 2/7/5(abilities) + 2/2/0(brawler) + 2/0/2(cleric) + 2/2/2(race)
  • Lvl1-feat: weapon finesse(natural weapons) (prerequisite for dervish dance)
  • No armor and shield as ascetic
  • Martial flexibility 4/day: move action gain one combat feat for 1 minute, such as:
  • Improved Unarmed Strike (from brawler)
  • Animal Companion (wild child) Roc
    • 2HD, BAB+1 3/3/0, 1feat:finesse. HP: 8+1d8
    • medium, ac+5natural, 80fly/20walk, atck: 2x1d4+1d6, str12,dex19,con9,int2,wis13,cha11
    • ac: 19, attack: +5 1d4+1, +5 1d4+1, +5 1d6+1, saves 2/7/1
  • Toughness (ascetic)
  • speed: 30ft (20ft race + 10ft)
  • always act in surprise round
  • init: 8: 7 + 1(½cleric level ascetic)
  • Stonecunning: autocheck with 10ft for traps/secret-doors in stone, perception +2 for this.
  • Spell Resistance: 13 (race: 11+lvl)
  • Attacks: BAB=1
    • default: natural: +9, 1d4-2
    • alternatively with martial-flex: two-weapon: +7+7, 1d4-2
    • alternatively with martial-flex: Dervish dance scimitar: +10 (BAB + dex+masterwork + size) 1d4+7 (18-20/2x)
  • Languages: common, undercommon, gnome
  • Skills: (class: acrobatics, climb, diplomacy, heal, knowledge(all), linguistics, perception, profession, sense-motives, stealth, survival, swim, craft, escape-artist, handle animal, intimidata, ride)
    • Acrobatics: 2(rank) + 3(class) + 7(dex) = 12
    • Diplomacy(int!): 1(rank) + 3(class) + 2(int) = 6
    • Knowledge(religion): 2(rank) + 3(class) + 2 (int) = 7
    • Linguistics: 1(rank:common) + 3(class) + 2(int) = 6
    • Perception: 2(rank) + 3(class) + 5(wis) + 2(race) = 12
    • Stealth: 2(rank) + 3(class) + 7(dex) + 4(size) + 2(race, 4underground)= 18(20 underground)
    • Survival: 1(rank) + 3(class) + 5(wis) = 9
    • Ride: 1(rank) + 3(class) + 7(dex) = 11
    • Perform(dance): 2(rank) – 3(cha) = -1
    • Craft(alchemy): 2(race)
  • Spells:
    • Racial
    • 3x 0th level DC15
      • Sign-of-discovery
      • 2x (detect magic, ball of smoke, mending, animate tool, create water, light, card-trick, create-ice, discern health, divine mark, simple-bed, sign-of-discovery +2perctp/know/sens self, read magic, guidance +1, canny-effort +2skill, summarize) 15 min preparation
    • 3+1 (1+2)+1 1th level DC16
      • Domain: Longstrider
      • Spontan: endure elements(self)
      • Obscuring mist
      • 2x(comprehend-language, know-the-enemy, obscuring mist, bless,murderous command, command, infernal healing, shield-of-fate) 15 min preparation
  • Items
    • Masterwork heirloom scimitar (315GP, add keen later, when we get rich)
      • Hollow pommel (5gp)
    • Exotic military saddle for roc (60GP) +2 ride, 75% stay in saddle unconscious
    • 2x Weapon cord for scimitar (1sp)
    • Scabbard
    • 2x Spring-loaded wrist-sheath (5gp)
    • 2x Camoflage Netting (20gp)
    • Silk rope(10gp)
    • Avian whistle(5gp)
    • 10 Chalk (1cp)
    • string or twine (50ft)
    • gloves
    • pickaxe(15gp)
    • Shovel(2gp)
    • waterskin(1gp)
    • 1 iron holy symbol (1gp)
    • 2 wooden holy symbols (5sp)
    • 2 spell component pouches (5gp)
    • filnt and steel
    • Hammers and chisels
    • Cure light wand with limited charges for remaining money. (ca 20 charges)